F1 2018
Over
the past few years, Codemasters has quietly shaped its F1 franchise into one of
the most superb sports series on the market. Today’s F1 games fuse a deep and
rewarding racing experience with the same kind of supplemental reverence to a
real-life sport that you get from the likes of FIFA, NBA 2K, or any other
licensed bat-or-ball sweatfest. F1 2018 is easily the studio’s best effort yet,
despite its increasingly stale look.
Aside
from seeing Liberty Media’s divisive new F1 logo wedged into as many places as
possible (and all the titanium thongs bolted to the current season’s cars) you
could definitely be forgiven for not spotting a huge number of immediate
differences between F1 2018 and F1 2017. With no real changes to the UI it
feels like slipping into yesterday’s pants: familiarity and ease at the cost of
freshness.
The
recycled look doesn’t harm the on-track experience, but it would have been nice
to see some meaningful tweaks to the presentation to coincide with the
motorsport’s first rebrand since 1987. Some reused menus and rehashed
commentary are one thing, but the fact we’ve been seeing the same garage
interstitials and podium celebrations for four years now (since F1 2015!) is a
bit rich. I think the celebratory hugs in the garage after securing a World
Championship are new, but after that all you get is a picture of a trophy and
it’s back to work. It’s baffling to me how quickly F1 2018 rushes through the
act of attaining the ultimate goal of Formula 1.
These
people-powered sequences do look better than they ever have previously, though.
F1 2018’s humans remain a rung below the cars and circuits in terms of fidelity
but they’re an instantly noticeable improvement on F1 2017, with far more
realistic skin, hair, and facial animation.
Visual
enhancements elsewhere aren’t quite as obvious – certainly at the speeds F1
cars tend to thread through these circuits – but they’re there nonetheless.
There’s more granular trackside detail than ever before with pumped-up tree
foliage, plus surfaces that better display their years of high speed abuse
thanks to improvements to the lighting system. The spectrum of authentic
lighting conditions in F1 2018 is great, from bright, blue days to low sun
burning through the haze. Even gloomy, overcast conditions look fantastic as
the sun struggles to beat through gaps in the grey clouds above. F1 2018 is an
excellent-looking racing game, make no mistake.
The
juicier changes in F1 2018 are its massaged career mode and AI improvements.
The 10-season career mode plays out in a very similar fashion to the those in
F1 2016 and F1 2017, but there are more layers to it now. There’s a new
contract system to wrestle with, team morale to consider (and manipulate), and
also the threat of all your research and development gains being dashed by
regulation changes from season to season.
Throughout
each season in F1 2018 your driver’s contract can be renegotiated and,
depending on how well you’ve been meeting team goals and your overall value to
the organisation, you may be able to propose extra perks. These include things
like marginally faster pit stops, or speedier parts development, but whether or
not your team will accept your terms is a mini puzzle game unto itself (you
only have three attempts to push a contract through before you’re forced to
accept your team’s original, lower deal). It’s a decent little flourish to
inject into career mode to help illustrate your driver’s value and deliver
handy bonuses to us for our careers.
The
performance parts R&D tree system is akin to the one in F1 2017 but the
points you need to launch part development are awarded a little more liberally
than they’ve been in the past – even if you skip the practice sessions. This is good because my interest in running
the same practice programs on the same tracks as I did in F1 2016 and F1 2017
is wearing dangerously thin, but I still wanted to engage in the R&D
system.
Morale
in each of the R&D departments can be impacted positively or negatively by
your responses in post-session interviews, which play out like more informal
versions of the press conferences that long-term fans may recall from F1 2010.
They’re a cute touch but the questions get pretty repetitive by the end of a
21-race season. The gameplay benefit of them is you can give your power unit
team a lift by praising them on camera, or get your durability team buzzed by
boasting about how much on-track torture the car can absorb. Increased morale
means a slightly reduced chance of development failures, which are always a
random risk when engineering new parts.
You
can also dunk on elements of the car you’re not happy with by blaming your poor
performances on things like deficient aero or a shonky chassis, but shaming
your team on global TV seems counterproductive if you want things to improve
and your car to get faster. I don’t know why anyone would bother selecting any
of the obviously destructive answers. I like the idea of these first-person,
RPG-style back-and-forths and their capacity to sell the race driver fantasy,
but I generally felt like I was mainly just gaming the responses to buoy my
engine team to lessen the chance of them botching the parts I keep asking for.
It’s ultimately a little one-dimensional.
The
spectre of incoming regulation changes towards the back end of the season is a
better addition and adds an interesting wrinkle to F1 2018’s R&D arms race.
Overall car development progress is much faster in F1 2018 than F1 2017 but
regulation changes have the potential to wipe out entire segments of your
team’s tech tree unless you spend points on adapting existing upgrades to keep
them legal for the following year. The question becomes: do you pivot and
exhaust your resources protecting your current gains or go for broke and try
and outpace your rivals to snare the current championship, rolling the dice on
where the regulation shake-up will leave your team on the grid next season?
This big-picture strategy stuff is a great
F1 2018
Reviewed by ARAH JAM 10
on
7:34:00 PM
Rating:
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